This application can be done by using just the following:
1-Common items for all applications:
a) AG-001_FUB. Base structure and Robot.
b) AG-001_CIB. Control Interface Box.
c) AG-001_DAB. Data Acquisition Board.
2 -Set for this particular application, including these items:
3 Ultrasonic receivers of 40kHz.
3 Ultrasonic emitters of 40kHz.
Bodies for studying the kinematics and dynamics as:
Weights and Car model.
The teacher can use any element suitable for MECHANICS study, so the UNIT IS OPEN and can do MANY OTHER EXPERIMENTS.
3- Computer Control Software:
Computer Control+Data Acquisition+Data Management Software for Mechanics Study application.
Compatible with actual Windows operating systems. Graphic and intuitive simulation of the process in screen.
Compatible with the industry standards.
Registration and visualization of all process variables in an automatic and simultaneously way.
Flexible and open software, developed with actual windows graphic systems, acting simultaneously on all process parameters.
Management, processing, comparison and storage of data.
Sampling velocity up to 250,000 data per second.
Student calibration system for all sensors involved in the process.
It allows the registration of the alarms state and the graphic representation in real time. Comparative analysis of the obtained data, after the process and modification of the conditions during the process.
Open software, allowing to the teacher to modify texts, instructions. Teacher’s and student’s passwords to facilitate the teacher’s control on the student, and allowing the access at different work levels.
This unit allows that the 30 students of the classroom can visualize simultaneously all results and manipulation of the unit, during the process, by using a projector.
Practices to be done with the Mechanics Study application:
1.- Programming and applications of a robot arm.
Study in one dimension:
2.- Calibration of the receivers.
3.- Average velocity concept.
4.- Definition of instantaneously velocity.
5.- Acceleration concept.
Study in two and three dimensions:
6.- Velocity as a vector. Average velocity concept.
7.- Acceleration as a vector.
8.- Movement of the projectiles.
9.- Circular movement.
IMPORTANT: The teacher can use his own elements, so these practical possibilities are NEARLY UNLIMITED.